EA has put a lid on talk that Mirror's Edge 2 might
"It just happened to be a game design that I don't think you can build on an old-gen machine," EA's Patrick Soderlund told Polygon in a Games com chat. "It doesn't work the way it's designed. And that also appeals to me. We could maybe get it to work on one, but we would have to compromise on too many things. With this we didn't have to."

"It was something that I just looked at and said, we have it, let's do this," Soderlund told Polygon. "It wasn't so much the story, even though that's very important, but it was about the game and how the game was going to be played and what you can do and what Faith does.
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